A Controller is a component that can process events from the keyboard or the mouse, launched at the beginning and the end of a time step.
||The AnimationEditor component is used to build an animation from key points motion, or typically to build effector goals trajectories.|
||The CommunicationController component can be used to send data from a simulation to another using ZMQ library.|
||The DataVariationLimiter component is used to avoid big variation of an input data.|
||The “SerialPortBridgeGeneric” component is used to send data (force, displacement, pressure…) through the usb port.|