Controller components (e.g animation edition)

Brief description

A Controller is a component that can process events from the keyboard or the mouse, launched at the beginning and the end of a time step.


component.controller.AnimationEditor The AnimationEditor component is used to build an animation from key points motion, or typically to build effector goals trajectories.
component.controller.CommunicationController The CommunicationController component can be used to send data from a simulation to another using ZMQ library.
component.controller.DataVariationLimiter The DataVariationLimiter component is used to avoid big variation of an input data.
component.controller.SerialPortBridgeGeneric The “SerialPortBridgeGeneric” component is used to send data (force, displacement, pressure…) through the usb port.